✓Supported~Partial / approximate–Not supported
Strengths & trade-offs
BetterRTX
Bedrock · Path-traced
Strengths
- Reference-quality path-traced GI, shadows & reflections
- POM with self-shadowing, subsurface scattering & physical depth of field
- Configurable tone-mapping and per-preset colour grading
- Free and community-driven, with one-click presets
Trade-offs
- Requires an RT-capable GPU
- Bedrock / Windows only — replaces the stock RTX renderer
- Shader source is closed
RTX (Standard)
Bedrock · Path-traced
Strengths
- Official, stable, zero setup
- True path-traced GI, shadows, reflections & water
Trade-offs
- No POM, subsurface scattering or depth of field
- Fixed tone-map — no colour grading or presets
- Requires an RT-capable GPU
Vibrant Visuals
Bedrock · Deferred
Strengths
- Runs on any device — phones, consoles, no RT GPU
- Official, a huge leap over classic lighting
- PBR, colour grading, volumetric fog & bloom
Trade-offs
- Rasterised — no true ray or path tracing
- No parallax depth or depth of field
- Shadow maps & screen-space reflections only
Java Shaders (labPBR)
Java · Shaderpacks
Strengths
- Mature standard with hundreds of packs
- Deep per-pack customisation
- Strong POM, colour grading & volumetrics; PTGI options
Trade-offs
- Java Edition only — a different platform
- Quality & features vary wildly by pack
- Needs Iris / OptiFine to set up
Install BetterRTX